Pages: [1] 2 3 4 5 6 7 |
1. WTS Hulk/Mackinaw Pilot - in Character Bazaar [original thread]
Offer 3.8 b
- by DRGaius Baltar - at 2014.05.20 23:34:00
|
2. CSM voting is not a democratical process - in EVE General Discussion [original thread]
Cheng Musana wrote: I might not playing this game like some other people but are im not the only one who thinks that people with multiple accounts should not get multiple chances to vote? For example some one with 3 accounts can vote 3 times th...
- by DRGaius Baltar - at 2014.04.10 02:52:00
|
3. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Is the primary reason for the Cynabal nerf because "Kill2" got dumpstered by them in provi regularly?
- by DRGaius Baltar - at 2014.04.08 04:28:00
|
4. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
"CYNABAL Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff Minmatar Cruiser Bonus: 10% bonus to Medium Projectile Turret damage Role Bonus: 25% bonus to Medium Projectile Turret rate of fire Slot layout: 5H, 5M, 5L; 4 tu...
- by DRGaius Baltar - at 2014.04.08 03:34:00
|
5. ISD Ezwal - in EVE General Discussion [original thread]
Excellent, Asaki Mk II thread is re-opened,
- by DRGaius Baltar - at 2014.01.28 00:26:00
|
6. ISD Ezwal - in EVE General Discussion [original thread]
Why....
- by DRGaius Baltar - at 2014.01.28 00:22:00
|
7. High Sec War Deccing is Utterly Broken. - in EVE General Discussion [original thread]
Where the **** have you been?
- by DRGaius Baltar - at 2014.01.26 00:22:00
|
8. Sticky:Dev blog: HED-GP Technical Retrospective - in EVE Information Portal [original thread]
Kismeteer wrote: The worst lag was when people were jumping in, wouldn't reopening the Brian in the Box idea really have helped in this instance? I think we're all used to module lag, and lag moving about etc, it's the reappearance of the black...
- by DRGaius Baltar - at 2014.01.24 18:29:00
|
9. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Bryperium wrote: What do you have against close range dreads? They only work well under very specific circumstances right now, I doubt an overloaded 6% increase in potential tracking would truly help them that much considering their range of p...
- by DRGaius Baltar - at 2014.01.16 20:36:00
|
10. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Leigh Akiga wrote: Scarlet Thellere wrote: What are they suppose to track after changes?! Stations? Pretty sure dreads are supposed to shoot other capitals or sov structures. Not blap sleepers in wh and subcaps in 0.0 Right..............
- by DRGaius Baltar - at 2014.01.16 20:21:00
|
11. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: In Goonicon 1.1 the tracking speed of all Capital Turrets will decrease by 5%. Fixed
- by DRGaius Baltar - at 2014.01.16 19:56:00
|
12. So Final Talley.... - in EVE General Discussion [original thread]
ElQuirko wrote: I swear CAOD must just be covered in cobwebs owing to the amount of nullthreads that get posted in GD. Nah CAOD is dead, Kugu is where it's at......
- by DRGaius Baltar - at 2014.01.16 19:20:00
|
13. So Final Talley.... - in EVE General Discussion [original thread]
With the future release of "Goonicon 2.0" Goons 3 BL/N3/PL/ and Anybody not goon in Null 0
- by DRGaius Baltar - at 2014.01.16 19:12:00
|
14. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Current CCP's devlopment queue: Disclaimer: All pending deployments are subject to final review by Castle Goonskull Indepth capital analysis provided by DBRD received? Check Goon tears received? Check Capital turret nerf 4.0? Check Drone Auto Ass...
- by DRGaius Baltar - at 2014.01.16 18:52:00
|
15. Defining capital ships - in EVE General Discussion [original thread]
PotatoOverdose wrote: So, I'll ask again: Can you provide compelling reasons why devs should allocate time and resources towards changing the existing definition of capital ships? [/b] IIRC a while ago you had a similar thread. What is your m...
- by DRGaius Baltar - at 2014.01.15 22:10:00
|
16. Defining capital ships - in EVE General Discussion [original thread]
E-2C Hawkeye wrote: James Amril-Kesh wrote: What existing definition? CCP contradicts themselves on the definition. The time and resources involved would probably also be on the order of 10 minutes for a single dev, if even that. It would be...
- by DRGaius Baltar - at 2014.01.15 21:21:00
|
17. Nerf Nullsec Income by 10% - in EVE General Discussion [original thread]
Fix Lag wrote: 5% less income is not enough. The evil dirty blobbers must be forced to pay for their crimes. CCP, show those terrible people that there is a price that must be paid for living outside of the law! :*(
- by DRGaius Baltar - at 2014.01.15 19:49:00
|
18. Defining capital ships - in EVE General Discussion [original thread]
Baali Tekitsu wrote: Posting in very well hidden slowcat thread To whom who thinks "Slowcats are TOO OP"
- by DRGaius Baltar - at 2014.01.15 19:12:00
|
19. Have Goons become the very thing they hated?? (i.e. BoB) - in EVE General Discussion [original thread]
Maybe "Pizza" could provide training in bombing sentries?
- by DRGaius Baltar - at 2014.01.10 20:48:00
|
20. Have Goons become the very thing they hated?? (i.e. BoB) - in EVE General Discussion [original thread]
baltec1 wrote: JitaPriceCheckingAlt wrote: Just one doctrine? None because that's ******* dumb, if you have a competent FC and a not trash composition you'll be fine not that I'm going to tell you because I'm not going to teach you how to ...
- by DRGaius Baltar - at 2014.01.10 18:37:00
|
Pages: [1] 2 3 4 5 6 7 |
First page | Previous page | Next page | Last page |